home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Monster Media 1994 #2
/
Monster Media No. 2 (Monster Media)(1994).ISO
/
games_c
/
mysthint.zip
/
MYSTHINT.TXT
< prev
Wrap
Text File
|
1994-06-01
|
13KB
|
320 lines
MYST Hints
These hints are divided into three sections. The first section
provides general hints to help you better understand Myst and to
improve play. The second section contains additional help, and guides
you through Myst and the different Ages. As a last resort, the third
section contains the actual answers to the various Myst puzzles.
General Hints
Most devices on the island have been put there for a purpose. If you
see a switch, flip it. If you see a button, press it. Take note of
what happens. Did something change on the screen? Did you hear
anything? Usually this triggers an event somewhere else on the
island.
Several devices require a combination of symbols, letters, or numbers
to be entered in. If you have not discovered the combination, donÆt
waste your time guessing! Find the combinations first!
Maps to each Age can be found in the Library. You may want to copy
them down in your Myst journal before transporting.
You can hold only one red or blue page at a time. Clicking on a new
page will cause the page you are holding to return to its original
location. Similarly, only one red or blue page can be returned to
Myst at a time. You may have to revisit Ages to get additional pages.
It is impossible to get permanently trapped, there is always a way
out.
Remember to save your game. You may want to use multiple saves,
especially towards the end, as there is no telling what might happen!
Discover Myst
Find the note from Atrus, and go to the chamber by the dock. Use the
Dimensional Imager to discover what Marker Switches look like.
Travel around the island and count the number of marker switches.
Enter that number into the dimensional imager to receive the message
from Atrus. (You may listen to the message as often as you like.)
Explore the Library
Red and Blue Books - Place the pages in the books to receive messages.
(Click again on the book to replay messages.)
Paintings - The left painting opens a secret passageway to the
observatory tower, the right painting opens the door to the outside.
A Bookcase - Most of the books have been destroyed, save for a few
which are still legible. Each book describes a different age which
the author has created. Write down any information that you feel will
be valuable later on.
Island Map - This controls the observatory tower rotation. The marker
switches allow the island structures to become visible on the map.
The access keys to each age can be found in the Observatory Tower.
Click on the observatory icon until the rotation line turns red. The
red line will lock onto structures that contain transport books to
different Ages.
Observatory Tower
Click on the bookcase picture to open a secret passageway to the
tower. Inside you will find two ladders marked by book and key icons.
Climb the book ladder to view the structure that contains the
transport book. Climb the key ladder to find the access key for that
Age.
From Myst to the Selenitic Age
The access key is a voltage number. To open the Spaceship, the proper
voltage must be generated by the Power Station.
Inside the power station is a panel that controls ten generators.
Click on each one and mark down the voltage that is generated. By
pressing the right combination of buttons, the voltages will add up to
the target voltage.
If too much power is generated, one of two circuit breakers will trip,
causing the right gauge to fall to zero. You must then go outside to
check which breaker tower has the thrown switch. There is a tower
just outside the power station, and one close to the ship. The switch
will be DOWN if the breaker is thrown. Push the switch UP to reset.
Go inside the spaceship and play the keyboard notes according to the
sequence found in the Selenitic Age book. Listen to each tone and
match it with the tuner sliders on the opposite end of the ship.
Click on the animation to be transported to the Selenitic Age.
Selenitic Age
You will first discover an elevator. To gain access, you must enter
the proper combination of sounds into the activation panel.
There are five transmission antennas and one receiving station on the
island. At each antenna you will hear distinct sounds. The red
buttons activate microphones that will transmit these sounds to the
receiving station. Take note of the symbols that illuminate at each
station. You may come across a red or blue page. Click on the page to
pick it up, but remember, only one page can be brought back to Myst at
a time!
After all five antennas have been activated, go through the wind
tunnel to the receiving station. Here, you must aim each camera at
the transmission antennas. When done, press the _ button. This will
give you the proper order of sounds to enter into the elevator
activation panel.
Take the elevator to the MazeRunner vehicle and get in. The speaker
panel sounds indicate which direction to take. Combinations of sounds
indicate in-between directions (Northeast, for example). If you get
lost, the Backtrack button will move you back towards the correct
path.
At the end of the tunnel is a book that will transport you back to the
Myst Library. Once inside, place the red or blue page into its
corresponding book and listen to the message.
From Myst to the Stoneship Age
The access keys are dates which must be entered into the Planetarium
Star Plotter. Turn out the lights, enter the dates, and copy down the
constellation formations. Go to the library, look up the
constellations in the Stoneship book, and find the symbols associated
with each constellation.
Now go to the fountain just outside the library. Click on the marker
pillars that display the constellation symbols you have found. (They
are green when ON and red when OFF.) The ship model will rise in the
fountain, as will the ship at the dock. Inside the ship at the dock
is a book that will transport you to the Stoneship Age.
Stoneship Age
At the umbrella crowÆs-nest are three buttons that pump water from
different areas on the ship/island.
Pump water out of the lighthouse. You will find a key bolted to the
floor and a chest down below. Drain the water from the chest and
close the spigot. Pump water back into the lighthouse. The chest
will now be floating close enough to the key to open. Inside the
chest is another key which will unlock the trap door to the lighthouse
tower.
Once inside, you will find a generator with a battery pack. Crank the
generator until the light bar indicates ôfullö. This will give you
ten minutes to explore the island/ship.
Take the elevated wooden path to the telescope and look around. You
will see a flashing beacon (but only if the generator is fired up).
Take note of the compass degree of the beacon.
Pump water out of the Stoneship tunnels. Look for the red and blue
pages in each of the brothersÆ rooms. (You may also find a half
page.)
Hidden in the tunnels is a secret passageway that leads to a giant
compass. The compass activates the lights in the shipÆs aft. Push
the button that corresponds to the degree angle of the flashing
beacon. If you press the wrong one, the lights will go out, and you
will have to recharge the generator again.
Pump water from the shipÆs aft. Downstairs is a book that will
transport you back to Myst.
From Myst to the Mechanical Age
Go to the Clock Tower on the opposite end of island from the Library.
Use the wheels to set the time to the observatory clue. The large
wheel advances the minutes hand, the small wheel advances the hour
hand.
Once inside the clock tower, use the levers to set the combination to
the observatory clue. Pull and release the left lever to rotate the
bottom two gears. If you pull and hold the lever down, both gears
will turn once, but only the middle gear will continue to turn. The
right lever operates the same way for the top two gears. On the far
right is a lever that resets the puzzle.
When completed, go the giant gears near the dock. Inside the gear is
the book that will transport you to the Mechanical Age.
Mechanical Age
You will first discover a metal platform. To gain access, you must
enter the proper combination of symbols into its activation panel.
The center of this island is a mechanical fortress which can rotate on
its axis. To get to the other islands, you must rotate the fortress
using the controls inside. Practice with the Fortress Rotation
Simulator in AchenarÆs room to get your timing right.
In-between the two brothers' rooms is a passageway. Press the red
button to lower the staircase to the elevator control panel. Use the
handle to align the circles until there is an opening (circles will
turn red). Go back up and raise the staircase. Enter the elevator
and press the UP button. When the door opens, press the middle button
and step outside.
Use the controls to rotate the fortress. Go outside and search the
islands for clues that will help you get back to Myst. Remember to
bring back a red or blue page!
From Myst to the Channelwood Age
Go to the Cabin on the island. Enter the combination into the safe as
found in the observatory clue. Use the matches to light the pilot on
the furnace. Position your cursor in the middle of the wheel (until
it turns clockwise green) and click to crank up the furnace. This
powers the tree elevator and will bring it to above ground level.
Wait until you can no longer hear the elevator moving upward. Now
turn the furnace off (counter-clockwise red) until the fire goes out.
Quickly go outside and turn back towards the cabin. Move to the right
of the cabin in-between the two large trees. You will see a giant
tree with an elevator moving downward. When the elevator reaches
ground level, click to move inside. Wait for the elevator to take you
to the Channelwood transport book.
Channelwood Age
Here you must channel water to power up various devices on the island.
Go inside the Windmill to the water tank. Click on the nozzle to open
the pipe (counter-clockwise), and head back towards the trees. You
should now hear water flowing through the pipe.
There is a junction box at the first fork that controls the flow of
water; (the yellow dots indicate direction). Channel water to the
elevator on the right. Step inside, close the door, and move up to
the second floor.
Here, you must search for a red lever that opens the door to the
wooden staircase. A map to this level can be found in the Channelwood
book in the Library. Once open, the elevator from the first to second
level is no longer needed, so you can use that water to power another
device.
Channel water to the elevator at the top of the stairs, and take the
elevator to the third level. Look for the red and blue pages. (You
may also find a half page.)
Travel back to water level, and channel water to the motor on the far
left. This will activate a water bridge. Cross the bridge and head
to the right. To power the elevator found here, you must complete the
section of missing pipe. Turn the crank to extend the pipe. Go back
and channel water through this pipe to the elevator. This will bring
you to a book that will take you back to Myst.
From Myst to Dunny
Place your last page in the red or blue book and listen to the
message. If you have placed enough pages into either book, you will
be instructed to enter the correct pattern into the fireplace vault.
MYST Answers
Number of Marker Switches 8
Selenitic Age
Observatory clue 59 volts
Power station generators Left row: one and three
Right row: three and four
Receiving Station Water 153.4
Volcano 130.3
Clock 55.6
Tones 15.0
Wind 212.2
Elevator sound sequence Tones, Water, Wind, Volcano, Clock
MazeRunner Controls North = bell sound (bing)
West = bird type sound (twrr)
East = air brake sound
South = bell clank
MazeRunner Path N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE
Stoneship Age
Observatory clue Oct. 11, 1984 10:04 a.m.
Jan. 17, 1207 5:46 a.m.
Nov. 23, 9791 6:57 p.m.
Pillar switches Leaf, Snake, Insect
Water pump switches Left pumps out book room
Middle pumps out Stoneship tunnels
Right pumps out the lighthouse
Compass Press button at 135 degrees, (12th button
clockwise from the North).
Mechanical Age
Observatory clue 2:40 and 2-2-1
Symbol Code First Symbol Horseshoe
Second Symbol Triangle Rectangle Triangle
Third Symbol Circle over Three Triangles
Last Symbol Half Circle
Channelwood Age
Safe combination 724
Dunny
Access to the vault can be achieved easily if the simple instructions
are followed. First, locate each of the Marker Switches on the
island. Turn every one of these switches to the ôonö position. Then
go to the dock and turn the Marker Switch there to the ôoffö position.
Either Sirrus or Achenar will give you the key to the vault. If not,
you need to return more pages to them!